AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Angola Q2 2025
Explore the performance of the top slime games on a unified platform in Angola during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top slime games on a unified platform in Angola showed varied performance in terms of downloads, revenue, and active users. Here's a breakdown of how these apps fared:
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a fluctuating trend in weekly downloads, peaking at 45K in late April. The app's revenue was sporadic, with a notable peak of $31 in early June. Active users remained relatively stable, starting at 114K and closing the quarter at 109K.
PlaySlime:Slime Simulator Game had a minimal presence in the market. Weekly downloads and revenue were negligible throughout the quarter. However, the app maintained a consistent base of around 16K active users.
Super Slime Simulator from Dramaton LTD experienced a decline in downloads from 263K at the start of the quarter to 60K by the end. Active user numbers also followed a similar pattern, starting at 457K and ending at 197K.
World of Slime Simulator Games showed minimal activity with a small number of downloads and active users. The figures remained low and did not exhibit significant growth.
Lastly, Fluid Simulation by Pavel Dobryakov had fluctuating download numbers, with a peak of 27K in late June. Active users decreased slightly, beginning at 72K and concluding at 42K.
These insights are based on Sensor Tower's data, offering a glimpse into the evolving landscape of slime games in Angola. For more detailed analytics, visit Sensor Tower.